Combat in D&D follows a rigid, step-by-step sequence. In 24XX, combat facilitates fluid, immersive, cinematic moments. It's an approach that often puzzles newcomers before it liberates them.
I really appreciate this article. I was wondering how best to zoom in and out with combat and you've given me some top notch examples.
Here's a question, do you have any experiences running mystery/investigation scenarios that may be useful to share?
Unfortunately, I have almost no experience with these kind of scenarios.
Love the idea of a high level combat system. Gotta try this out!
Let me know how it goes!
This is what I needed. Ty
I really appreciate this article. I was wondering how best to zoom in and out with combat and you've given me some top notch examples.
Here's a question, do you have any experiences running mystery/investigation scenarios that may be useful to share?
Unfortunately, I have almost no experience with these kind of scenarios.
Love the idea of a high level combat system. Gotta try this out!
Let me know how it goes!
This is what I needed. Ty