I'm inclined to agree, it adds a lot of "pressure" to the system, if that makes sense, just stuff that DM and players need to know. Also pretty much impossible to use the rules with my 5yo.
Do you think that the introduction of Tricube Tactics affects your rating at all? I've found that it has been easy to dip into Tactics as the players became more comfortable and hungry for combat crunch.
I haven't looked into Tactics too much. At first pass it actually feels like a bridge being rules -lite, and I'm not sure I'd enjoy it. I love the simple charm of Tricube Tales, despite its tactical limitations.
I'm inclined to agree, it adds a lot of "pressure" to the system, if that makes sense, just stuff that DM and players need to know. Also pretty much impossible to use the rules with my 5yo.
Do you think that the introduction of Tricube Tactics affects your rating at all? I've found that it has been easy to dip into Tactics as the players became more comfortable and hungry for combat crunch.
I haven't looked into Tactics too much. At first pass it actually feels like a bridge being rules -lite, and I'm not sure I'd enjoy it. I love the simple charm of Tricube Tales, despite its tactical limitations.