Guardian Instinct. Instead of once per day, (DC 15 for half damage) when a creature within near range of you is the target of a successful attack, you may choose to redirect the damage to yourself before the damage roll is made.
Maybe forgo spell casting
Oath and steel DC 15 all near by allies have advantage on there next turn attack or spell casting
Instead of a +1 AC on 10-11 how about-1 to either guardian or oath
The Cursed Scrolls magazine #1 has the Knight of St. Ydris class, which is basically a chaotic gish. The spell progression for that class only starts at third level, and caps at Tier 3 spells - very much in line with classic paladin classes in D&D. In your case, your Paldadin could start with just having Smite at Level 1, and then adding other spells when they hit Level 3.
Hey, great start! And some awesome feedback - sorry I can’t add anything better. But I’m looking forward to your final version!
I like this a lot but probably too many spells.
I would personally not start the spells until level 3 and reduce the overall number.
Yes, I totally agree.
I'm finishing up a revised second draft and will post in a few hours.
I really liked your ideas! How about turning it into a PDF available to players?
Totally, but not until I'm 100% happy with it.
I'm finishing up a revised second draft and will post it in a few hours.
Guardian Instinct. Instead of once per day, (DC 15 for half damage) when a creature within near range of you is the target of a successful attack, you may choose to redirect the damage to yourself before the damage roll is made.
Maybe forgo spell casting
Oath and steel DC 15 all near by allies have advantage on there next turn attack or spell casting
Instead of a +1 AC on 10-11 how about-1 to either guardian or oath
Yes, I've set about a full rework.
I'm finishing up a revised second draft and will post it in a few hours.
The Cursed Scrolls magazine #1 has the Knight of St. Ydris class, which is basically a chaotic gish. The spell progression for that class only starts at third level, and caps at Tier 3 spells - very much in line with classic paladin classes in D&D. In your case, your Paldadin could start with just having Smite at Level 1, and then adding other spells when they hit Level 3.
Yup. On it!
I'm finishing up a revised second draft and will post it in a few hours.