9 Comments
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John Williford's avatar

Hey, great start! And some awesome feedback - sorry I can’t add anything better. But I’m looking forward to your final version!

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Jason Todd's avatar

I like this a lot but probably too many spells.

I would personally not start the spells until level 3 and reduce the overall number.

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The Holy Roller's avatar

Yes, I totally agree.

I'm finishing up a revised second draft and will post in a few hours.

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Rafa Arruda's avatar

I really liked your ideas! How about turning it into a PDF available to players?

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The Holy Roller's avatar

Totally, but not until I'm 100% happy with it.

I'm finishing up a revised second draft and will post it in a few hours.

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Warren's avatar

Guardian Instinct. Instead of once per day, (DC 15 for half damage) when a creature within near range of you is the target of a successful attack, you may choose to redirect the damage to yourself before the damage roll is made.

Maybe forgo spell casting

Oath and steel DC 15 all near by allies have advantage on there next turn attack or spell casting

Instead of a +1 AC on 10-11 how about-1 to either guardian or oath

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The Holy Roller's avatar

Yes, I've set about a full rework.

I'm finishing up a revised second draft and will post it in a few hours.

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GrognardGourmand's avatar

The Cursed Scrolls magazine #1 has the Knight of St. Ydris class, which is basically a chaotic gish. The spell progression for that class only starts at third level, and caps at Tier 3 spells - very much in line with classic paladin classes in D&D. In your case, your Paldadin could start with just having Smite at Level 1, and then adding other spells when they hit Level 3.

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The Holy Roller's avatar

Yup. On it!

I'm finishing up a revised second draft and will post it in a few hours.

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