“The light shines in the darkness, and the darkness has not overcome it.”
— John 1:5
What if the dungeon is a mirror?
Not literally (though I’d absolutely run that adventure). I mean existentially. What if the way we play dungeons and crawl through their dangers is actually a way of confronting the deeper shadows of our time?
That’s the genius of Shadowdark—an RPG that, in its stripped-down grit and torchlight tension, speaks to the fear, hope, and spiritual hunger of this strange in-between era we’re living through. It’s a game that’s not just postmodern—it’s metamodern.
Wait, What’s “Metamodern”?
If postmodernism taught us to question everything—truth, meaning, institutions—metamodernism dares us to believe again. But not with the blind optimism that characterized modernism. Metamodernism is a movement of hope through doubt, of sincerity in the wake of irony. It swings between the poles of knowing and yearning, deconstruction and reconstruction, horror and heroism.
Sound familiar?
Shadowdark lives in that tension. It’s nostalgic and fresh. Harsh and full of wonder. It doesn’t pretend the world is safe, but it still invites you to pick up your sword, light a torch, and walk into the dark on purpose.
That’s why I’d call Shadowdark the best metamodern RPG out there. But bold assertions aren’t enough, so here are 5 reasons.
1. It Knows We’re Lost (But Still Lets Us Hope)
We’re living in a time of cultural disorientation. Institutions feel shaky. Narratives have collapsed. We’re not even sure where the map went.
Shadowdark taps into that brilliantly. You don’t start with lore dumps or safety nets. You start with a guttering torch and a vague rumour that something worthwhile lies ahead.
And yet, you go. You press forward. You light the next flame. You delve into the unknown (and maybe unknowable).
That’s not just a mechanic. That’s a post-ironic act of faith. Not the glossy kind, but the gritty Hebrews 11 kind, where people set out not knowing where they were going, but trusting the little light they had.
2. It’s Simple, Not Shallow
In a world paralysed by complexity and endless choice, Shadowdark is refreshingly lean. It pulls from the Old School Revival with random tables, lethal consequences, meaningful decisions, and marries that to modern flow: fast character creation, intuitive mechanics, and a simple roll-high system that keeps everything moving.
It’s not minimalist because it’s trendy. It’s minimalist like a prayer labyrinth: intentionally empty so that you fill it with meaning.
You bring the emotion. The moral weight. The story. That’s deeply metamodern. The system gives you space to create meaning, not just receive it. In a culture of spectatorship, Shadowdark says: Here. Take the torch. It’s your turn.
3. The Darkness Is Real—and That’s the Point
Let’s talk about the dark. In Shadowdark, it’s not just flavour or ambiance. It’s mechanical consequential. Your torch is a timer. Light matters. The unknown is not just mysterious—it’s dangerous.
And that’s metamodern storytelling at its best. Where postmodernism would make the dungeon a parody, Shadowdark makes it real. It reminds us that if light means anything, darkness has to be real too.
That’s theological as well. The Bible doesn’t pretend evil is a game. It says, “The world is full of shadows—but the light shines in the darkness.” That’s what Shadowdark is doing. It says: Yes, it’s dangerous. And yes, it’s worth going in anyway.
4. It Gives You the Tools—Not the Meaning
Metamodernism doesn’t hand you tidy morals. It gives you the scaffolding for meaning, then invites you to do the hard, beautiful work of building.
That’s Shadowdark to a tee. You get weapons, rumours, torches, and choices—but what it all means? That’s up to you and your table.
And in that way, it mirrors how God often works. He doesn’t drop a script in your lap. He gives signs. Glimpses. A calling. And says, “Now go. Walk with me. Choose well.”
5. It Rekindles Wonder (and Rightly Ordered Fear)
Many modern RPGs protect you from consequences. You’re the chosen one, the invincible hero, the centre of the narrative. Shadowdark throws that out the window.
It rekindles two of the oldest—and best—feelings in RPGs: wonder and fear. Wonder at what you might find. Fear at what waits in the dark.
And that fear? It’s not weakness. It’s wisdom. It’s reverence. When the torch flickers low and you hear scratching beyond the door, something sacred happens: you remember that you’re small—and that’s good. Because it means your choices matter. Your life matters.
That’s more than mechanics. It’s a way of playing that invites reflection.
Final Thoughts: The Dungeon Is Real—And So Is the Light
We live in a world full of shadows. Stories are fractured. Time feels short. Meaning slips through our fingers.
That’s the Shadowdark.
But here’s the metamodern twist: You light the torch anyway.
You enter the dungeon not because it’s safe, but because the story is still worth living. Even if it ends in death. Even if the monsters don’t scale. Even if no one else believes the darkness can be overcome.
That’s not escapism. That’s a deeply Christian kind of realism.
In this way, Shadowdark doesn’t just scratch an RPG itch. It trains the soul. It teaches us to walk by limited light, to move forward even when the path isn’t clear—to choose courage, craft, and community, even as the shadows press in.
It’s not just a game. It’s a metamodern masterpiece. And a whisper that hope is still worth carrying into the dark.
So: ready your torch. Gather your friends. Enter the Shadowdark.
Not because it’s easy.
Not because it’s safe.
But because within…there’s something worth finding.
Great article—agreed that Shadowdark is brilliantly done! D&D5E drilled down for simplicity, combined with old-school art echoing D&D1E and 2E. Since I grew up on AD&D in the ‘80s, I truly appreciate its atmosphere and black-and-white art. As a fellow longtime gamer and game designer, I really like your articles—if you ever want to join in an Alpengard game session on Roll20, just drop me a line. Thumbs up, Holy Roller!
Love this! Do you perchance know of any other good examples/works of “metamodernism”? Also, is that your own term, or did you find it?