Discussion about this post

User's avatar
David Korabell's avatar

I like the idea from tunnel goons - hit points and combat ability are the same. The higher roll minus opponents ability/ HP is amount of damage done . Combat is quick and dramatic. I think this combined with Every Scar ( certain percentage of damage triggers a stress effect, this percentage changes as stress is accumulated ) would give a complete and simple narrative combat system.

Expand full comment

No posts